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Unreal Engine C++ API Reference > Runtime > Engine > FSpeedTreeWind
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SpeedTreeWind.h |
Include | #include "SpeedTreeWind.h" |
Source | /Engine/Source/Runtime/Engine/Private/SpeedTreeWind.cpp |
ENGINE_API void SetStrength
&40;
float fStrength
&41;
Remarks
Sets the desired strength (fStrength). The FSpeedTreeWind::Advance( ) function will make the actual strength get there smoothly based on the strength response time.