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Unreal Engine C++ API Reference > Runtime > Engine > FSpeedTreeWind
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SpeedTreeWind.h |
Include | #include "SpeedTreeWind.h" |
Source | /Engine/Source/Runtime/Engine/Private/SpeedTreeWind.cpp |
float LinearSigmoid
&40;
float fInput,
float fLinearness
&41;
Remarks
Converts an input value (fInput) in the range [0.0, 1.0] to an s-curve. The parameter fLinearness flattens out the s-curve where 0.0 = s-curve and 1.0 = linear.