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Unreal Engine C++ API Reference > Runtime > Engine > FSpeedTreeWind
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SpeedTreeWind.h |
Include | #include "SpeedTreeWind.h" |
Source | /Engine/Source/Runtime/Engine/Private/SpeedTreeWind.cpp |
void Gust
&40;
double fTime
&41;
Remarks
Advances the gust parameter and randomly gusts if it can (e.g., the gust is not dying off or rising) based on the gust frequency.