Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSpeedTreeWind
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SpeedTreeWind.h |
Include | #include "SpeedTreeWind.h" |
Syntax
enum EOscillationComponents
&123;
OSC_GLOBAL,
OSC_BRANCH_1,
OSC_BRANCH_2,
OSC_LEAF_1_RIPPLE,
OSC_LEAF_1_TUMBLE,
OSC_LEAF_1_TWITCH,
OSC_LEAF_2_RIPPLE,
OSC_LEAF_2_TUMBLE,
OSC_LEAF_2_TWITCH,
OSC_FROND_RIPPLE,
NUM_OSC_COMPONENTS,
&125;
Values
Name | Description |
---|---|
OSC_GLOBAL | |
OSC_BRANCH_1 | |
OSC_BRANCH_2 | |
OSC_LEAF_1_RIPPLE | |
OSC_LEAF_1_TUMBLE | |
OSC_LEAF_1_TWITCH | |
OSC_LEAF_2_RIPPLE | |
OSC_LEAF_2_TUMBLE | |
OSC_LEAF_2_TWITCH | |
OSC_FROND_RIPPLE | |
NUM_OSC_COMPONENTS |
Remarks
Wind simulation components that oscillate