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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachRuntimeCell
(
TFunctionRef< bool(const UWorldPartitionRuntimeCell*)> Func |
WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
void ForEachRuntimeCell
(
const FGridCellCoord& Coords, |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
ForEachRuntimeCell(TFunctionRef< bool(const UWorldPartitionRuntimeCell *)>)
| Name | ForEachRuntimeCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp |
void ForEachRuntimeCell
(
TFunctionRef < bool *)> Func
) const
ForEachRuntimeCell(const FGridCellCoord &, TFunctionRef< void(const UWorldPartitionRuntimeCell *)>)
| Name | ForEachRuntimeCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp |
void ForEachRuntimeCell
(
const FGridCellCoord & Coords,
TFunctionRef < void *)> Func
) const