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API > API/Runtime > API/Runtime/Engine
| Name | FSourceEffectChainEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h |
| Include Path | #include "Sound/SoundEffectSource.h" |
Syntax
USTRUCT (BlueprintType )
struct FSourceEffectChainEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceEffectChainEntry() |
Sound/SoundEffectSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBypass | uint32 | Sound/SoundEffectSource.h |
|
|
| Preset | TObjectPtr< USoundEffectSourcePreset > | Sound/SoundEffectSource.h |
|