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API > API/Runtime > API/Runtime/Engine
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| Name |
FSoundWaveSpectralDataPerSound |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path |
#include "Sound/SoundWave.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundWaveSpectralDataPerSound
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PlaybackTime |
float |
The current playback time of this sound wave. |
Sound/SoundWave.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SpectralData"
|
| SoundWave |
TObjectPtr< USoundWave > |
The sound wave this spectral data is associated with. |
Sound/SoundWave.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SpectralData"
|
| SpectralData |
TArray< FSoundWaveSpectralData > |
The array of current spectral data for this sound wave. |
Sound/SoundWave.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SpectralData"
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