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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundWaveProxyReader
Settings for a FSoundWaveProxyReader.
| Name | FSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProxyReader.h |
| Include Path | #include "Sound/SoundWaveProxyReader.h" |
Syntax
struct FSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsLooping | bool | Sound/SoundWaveProxyReader.h | ||
| bMaintainAudioSync | bool | Sound/SoundWaveProxyReader.h | ||
| LoopDurationInSeconds | float | Sound/SoundWaveProxyReader.h | ||
| LoopStartTimeInSeconds | float | Sound/SoundWaveProxyReader.h | ||
| MaxDecodeSizeInFrames | uint32 | Sound/SoundWaveProxyReader.h | ||
| StartTimeInSeconds | float | Sound/SoundWaveProxyReader.h |