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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundWavePCMWriter
Description
This function can be used after generating a USoundWave by calling BeginGeneratingSoundWaveFromBuffer to save the generated soundwave to an asset. This is handy if you'd like to preview or edit the USoundWave before saving it to disk.
| Name | SaveFinishedSoundWaveToPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
| Include Path | #include "Sound/SampleBufferIO.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SampleBufferIO.cpp |
void SaveFinishedSoundWaveToPath
(
const FString & FileName,
FString InPath
)