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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundWavePCMLoader
| |
|
| Name |
FLoadingSoundWaveInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
| Include Path |
#include "Sound/SampleBufferIO.h" |
Syntax
struct FLoadingSoundWaveInfo
Constructors
Enums
Public
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OnLoaded |
TFunction< void(const USoundWave *SoundWave, const Audio::FSampleBuffer &LoadedSampleBuffer)> |
The lambda function to call when the sound wave finishes loading. |
Sound/SampleBufferIO.h |
|
| SoundWave |
TObjectPtr< USoundWave > |
The sound wave which is loading PCM data. |
Sound/SampleBufferIO.h |
|
| Status |
LoadStatus |
|
Sound/SampleBufferIO.h |
|
Functions
Public