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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundWavePCMLoader
| Name | FLoadingSoundWaveInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SampleBufferIO.h |
| Include Path | #include "Sound/SampleBufferIO.h" |
Syntax
struct FLoadingSoundWaveInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoadingSoundWaveInfo() |
Sound/SampleBufferIO.h |
Enums
Public
| Name | Remarks |
|---|---|
| LoadStatus |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnLoaded | TFunction< void(const USoundWave *SoundWave, const Audio::FSampleBuffer &LoadedSampleBuffer)> | The lambda function to call when the sound wave finishes loading. | Sound/SampleBufferIO.h | |
| SoundWave | TObjectPtr< USoundWave > | The sound wave which is loading PCM data. | Sound/SampleBufferIO.h | |
| Status | LoadStatus | Sound/SampleBufferIO.h |