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Unreal Engine C++ API Reference > Runtime > Engine > FSoundSource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
Include | #include "Audio.h" |
virtual bool PrepareForInitialization
&40;
FWaveInstance &42; InWaveInstance
&41;
Remarks
Prepares the source voice for initialization. This may parse a compressed asset header on some platforms