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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundSource
Struct containing the debug state of a SoundSource
| Name | FDebugInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio.h |
| Include Path | #include "Audio.h" |
Syntax
struct FDebugInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsMuted | bool | True if this sound has been muted . | Audio.h | |
| bIsSoloed | bool | True if this sound has been soloed. | Audio.h | |
| CPUCoreUtilization | double | Fraction of a single CPU core used to render audio. | Audio.h | |
| CS | FCriticalSection | Basic CS so we can pass this around safely. | Audio.h | |
| MuteSoloReason | FString | Reason why this sound is mute/soloed. | Audio.h | |
| RelativeRenderCost | float | Relative cost to render wave. | Audio.h |