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Unreal Engine C++ API Reference > Runtime > Engine > FSoundSource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
Include | #include "Audio.h" |
Source | /Engine/Source/Runtime/Engine/Private/Audio.cpp |
virtual FString Describe
&40;
bool bUseLongName
&41;
Remarks
Returns a string describing the source (subclass can override, but it should call the base and append).