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API > API/Runtime > API/Runtime/Engine
| Name | FSoundNodeEditorData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h |
| Include Path | #include "Sound/SoundCue.h" |
Syntax
USTRUCT ()
struct FSoundNodeEditorData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundNodeEditorData() |
Sound/SoundCue.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodePosX | int32 | Sound/SoundCue.h | ||
| NodePosY | int32 | Sound/SoundCue.h |