Navigation
API > API/Runtime > API/Runtime/Engine
Default parameter destination settings for source audio object.
| Name | FSoundModulationDefaultSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundModulationDefaultSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundModulationDefaultSettings() |
Sound/SoundModulationDestination.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HighpassModulationDestination | FSoundModulationDestinationSettings | Highpass modulation | Sound/SoundModulationDestination.h |
|
| LowpassModulationDestination | FSoundModulationDestinationSettings | Lowpass modulation | Sound/SoundModulationDestination.h |
|
| PitchModulationDestination | FSoundModulationDestinationSettings | Pitch modulation | Sound/SoundModulationDestination.h |
|
| VolumeModulationDestination | FSoundModulationDestinationSettings | Volume modulation | Sound/SoundModulationDestination.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundModulationDestinationSettings GetSettingsForDestination
(
EModulationDestination Destination |
Sound/SoundModulationDestination.h | ||
void VersionModulators() |
Sound/SoundModulationDestination.h |