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Default parameter destination settings for source audio object.
| Name | FSoundModulationDefaultRoutingSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundModulationDefaultRoutingSettings : public FSoundModulationDefaultSettings
Inheritance Hierarchy
- FSoundModulationDefaultSettings → FSoundModulationDefaultRoutingSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundModulationDefaultRoutingSettings() |
Sound/SoundModulationDestination.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HighpassRouting | EModulationRouting | What high-pass modulation settings to use | Sound/SoundModulationDestination.h |
|
| LowpassRouting | EModulationRouting | What low-pass modulation settings to use | Sound/SoundModulationDestination.h |
|
| PitchRouting | EModulationRouting | What pitch modulation settings to use | Sound/SoundModulationDestination.h |
|
| VolumeRouting | EModulationRouting | What volume modulation settings to use | Sound/SoundModulationDestination.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EModulationRouting GetRoutingForDestination
(
EModulationDestination Destination |
Sound/SoundModulationDestination.h |