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API > API/Runtime > API/Runtime/Engine
| Name | FSoundMixState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
Syntax
struct FSoundMixState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveRefCount | uint32 | AudioDevice.h | ||
| CurrentState | ESoundMixState::Type | AudioDevice.h | ||
| EndTime | double | AudioDevice.h | ||
| FadeInEndTime | double | AudioDevice.h | ||
| FadeInStartTime | double | AudioDevice.h | ||
| FadeOutStartTime | double | AudioDevice.h | ||
| InterpValue | float | AudioDevice.h | ||
| IsBaseSoundMix | bool | AudioDevice.h | ||
| PassiveRefCount | uint32 | AudioDevice.h | ||
| StartTime | double | AudioDevice.h |