Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Syntax
struct FSoundMixState
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint32 | ActiveRefCount | |
![]() |
ESoundMixState::Type | CurrentState | |
![]() |
double | EndTime | |
![]() |
double | FadeInEndTime | |
![]() |
double | FadeInStartTime | |
![]() |
double | FadeOutStartTime | |
![]() |
float | InterpValue | |
![]() |
bool | IsBaseSoundMix | |
![]() |
uint32 | PassiveRefCount | |
![]() |
double | StartTime |