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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSoundMixState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path |
#include "AudioDevice.h" |
Syntax
struct FSoundMixState
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActiveRefCount |
uint32 |
|
AudioDevice.h |
|
| CurrentState |
ESoundMixState::Type |
|
AudioDevice.h |
|
| EndTime |
double |
|
AudioDevice.h |
|
| FadeInEndTime |
double |
|
AudioDevice.h |
|
| FadeInStartTime |
double |
|
AudioDevice.h |
|
| FadeOutStartTime |
double |
|
AudioDevice.h |
|
| InterpValue |
float |
|
AudioDevice.h |
|
| IsBaseSoundMix |
bool |
|
AudioDevice.h |
|
| PassiveRefCount |
uint32 |
|
AudioDevice.h |
|
| StartTime |
double |
|
AudioDevice.h |
|