Navigation
API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSoundDebugEntry |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/AudioSettings.h |
| Include Path |
#include "Sound/AudioSettings.h" |
Syntax
USTRUCT ()
struct FSoundDebugEntry
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DebugName |
FName |
Short name to use when referencing sound (ex. in the command line) |
Sound/AudioSettings.h |
- Config
- EditAnywhere
- Category="Debug"
- Meta=(DisplayName="Name")
|
| Sound |
FSoftObjectPath |
Reference to a Debug Sound |
Sound/AudioSettings.h |
- Config
- EditAnywhere
- Category="Debug"
- Meta=(AllowedClasses="/Script/Engine.SoundBase")
|