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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
| Include | #include "Audio.h" |
virtual bool ReadCompressedData
(
uint8 * Destination,
int32 NumFramesToDecode,
bool bLooping
)
Remarks
Reads the next compressed data chunk