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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSoundBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
| Include | #include "Audio.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Audio.cpp |
FName GetSoundClassName()
Remarks
Return the name of the sound class for this buffer
This will return the name of the SoundClass of the Sound that this buffer(SoundWave) belongs to. NOTE: This will find the first cue in the ObjectIterator list. So if we are using SoundWaves in multiple places we will pick up the first one only.