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Unreal Engine C++ API Reference > Runtime > Engine > FSoundBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
Include | #include "Audio.h" |
Source | /Engine/Source/Runtime/Engine/Private/Audio.cpp |
virtual FString Describe
&40;
bool bUseLongName
&41;
Remarks
Describe the buffer (platform can override to add to the description, but should call the base class version)
Parameters
Name | Description |
---|---|
bUseLongNames | If TRUE, this will print out the full path of the sound resource, otherwise, it will show just the object name |