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This struct allows us to modify the transient editor properties and minimize impact on the properties.
| Name | FSoundBaseEditorData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h |
| Include Path | #include "Sound/SoundBase.h" |
Syntax
USTRUCT ()
struct FSoundBaseEditorData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideUseSubmixesOnPreview | EUseSubmixOnPreviewMode | Override the Editor Preference to use submixes on preview playback | Sound/SoundBase.h |
|