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API > API/Runtime > API/Runtime/Engine
| Name | FSoundAttenuationPluginSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include Path | #include "Sound/SoundAttenuation.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundAttenuationPluginSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OcclusionPluginSettingsArray | TArray< TObjectPtr< UOcclusionPluginSourceSettingsBase > > | Settings to use with occlusion audio plugin. | Sound/SoundAttenuation.h |
|
| ReverbPluginSettingsArray | TArray< TObjectPtr< UReverbPluginSourceSettingsBase > > | Settings to use with reverb audio plugin. | Sound/SoundAttenuation.h |
|
| SourceDataOverridePluginSettingsArray | TArray< TObjectPtr< USourceDataOverridePluginSourceSettingsBase > > | Settings to use with source data override audio plugin. | Sound/SoundAttenuation.h |
|
| SpatializationPluginSettingsArray | TArray< TObjectPtr< USpatializationPluginSourceSettingsBase > > | Settings to use with spatialization audio plugin. | Sound/SoundAttenuation.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddStructReferencedObjects
(
FReferenceCollector& Collector |
Sound/SoundAttenuation.h |