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Solver settings for use by the Legacy RigidBody AnimNode (RBAN) solver. These settings are no longer used by default and will eventually be deprecated and then removed.
These settings have no effect when the Physics Asset is used in a world simulation (ragdoll).
| Name | FSolverIterations |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
| Include Path | #include "PhysicsEngine/PhysicsAsset.h" |
Syntax
USTRUCT (BlueprintType )
struct FSolverIterations
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSolverIterations() |
PhysicsEngine/PhysicsAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionIterations | int32 | The recommended number of collision sub-iterations. Increasing this can help with collision jitter. | PhysicsEngine/PhysicsAsset.h |
|
| CollisionPushOutIterations | int32 | The recommended number of joint sub-push-out iterations. | PhysicsEngine/PhysicsAsset.h |
|
| JointIterations | int32 | The recommended number of joint sub-iterations. | PhysicsEngine/PhysicsAsset.h |
|
| JointPushOutIterations | int32 | The recommended number of joint sub-push-out iterations. | PhysicsEngine/PhysicsAsset.h |
|
| SolverIterations | int32 | The recommended number of solver iterations. | PhysicsEngine/PhysicsAsset.h |
|
| SolverPushOutIterations | int32 | The recommended number of solver push-out iterations. | PhysicsEngine/PhysicsAsset.h |
|