Navigation
API > API/Runtime > API/Runtime/Engine
A simple wrapper type to enable content-defined structs to hold soft references to UWorld assets
| Name | FSoftWorldReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SoftWorldReference.h |
| Include Path | #include "Engine/SoftWorldReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoftWorldReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorldAsset | TSoftObjectPtr< UWorld > | Engine/SoftWorldReference.h |
|