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| Name | FSmartNameContainer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/SmartName.h |
| Include Path | #include "Animation/SmartName.h" |
Syntax
USTRUCT ()
struct FSmartNameContainer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadedNameMappings | TMap< FName, FSmartNameMapping > | Editor copy of the data we loaded, used to preserve determinism during cooking. | Animation/SmartName.h | |
| NameMappings | TMap< FName, FSmartNameMapping > | Animation/SmartName.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSmartNameMapping * AddContainer
(
FName NewContainerName |
Animation/SmartName.h | ||
const FSmartNameMapping * GetContainer
(
FName ContainerName |
Animation/SmartName.h | ||
void PostLoad() |
Animation/SmartName.h | ||
void Serialize
(
FArchive& Ar, |
Animation/SmartName.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSmartNameMapping * GetContainerInternal
(
const FName& ContainerName |
Animation/SmartName.h | ||
const FSmartNameMapping * GetContainerInternal
(
const FName& ContainerName |
Animation/SmartName.h |