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Each slot data referenced by Animation Slot contains slot name, and animation data
| Name | FSlotAnimationTrack |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
Syntax
USTRUCT ()
struct FSlotAnimationTrack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlotAnimationTrack() |
Animation/AnimMontage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimTrack | FAnimTrack | Animation/AnimMontage.h |
|
|
| SlotName | FName | Animation/AnimMontage.h |
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