Navigation
API > API/Runtime > API/Runtime/Engine
A structure which captures the application's modifier key states (shift, alt, ctrl, etc.)
| Name | FSlateModifierKeysState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetInputLibrary.h |
| Include Path | #include "Kismet/KismetInputLibrary.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Modifier Keys State")
struct FSlateModifierKeysState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Kismet/KismetInputLibrary.h | |||
FSlateModifierKeysState
(
const FModifierKeysState& InModifierKeysState |
Kismet/KismetInputLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModifierKeysStateMask | uint8 | Kismet/KismetInputLibrary.h |