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A cubemap texture resource that knows how to upload the capture data from a sky capture.
| Name | FSkyTextureCubeResource |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
| Include Path | #include "Components/SkyLightComponent.h" |
Syntax
class FSkyTextureCubeResource :
public FTexture ,
private FDeferredCleanupInterface
Inheritance Hierarchy
- FDeferredCleanupInterface → FSkyTextureCubeResource
- FRenderResource → FTexture → FSkyTextureCubeResource
- FTexture → FSkyTextureCubeResource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkyTextureCubeResource() |
Components/SkyLightComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkyTextureCubeResource() |
Components/SkyLightComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Format | EPixelFormat | Components/SkyLightComponent.h | ||
| NumMips | int32 | Components/SkyLightComponent.h | ||
| NumRefs | int32 | Components/SkyLightComponent.h | ||
| Size | int32 | Components/SkyLightComponent.h | ||
| TextureCubeRHI | FTextureRHIRef | Components/SkyLightComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRef() |
Reference counting. | Components/SkyLightComponent.h | |
void Release() |
Components/SkyLightComponent.h | ||
void SetupParameters
(
int32 InSize, |
Components/SkyLightComponent.h |
Overridden from FTexture
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetSizeX() |
Components/SkyLightComponent.h | ||
virtual uint32 GetSizeY () |
PVS-Studio notices that the implementation of GetSizeX is identical to this one and warns us. | Components/SkyLightComponent.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Components/SkyLightComponent.h | ||
virtual void ReleaseRHI() |
Components/SkyLightComponent.h |