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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkyLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
void Initialize
(
float InBlendFraction,
const FSHVectorRGB3 * InIrradianceEnvironmentMap,
const FSHVectorRGB3 * BlendDestinationIrradianceEnvironmentMap,
const float * InAverageBrightness,
const float * BlendDestinationAverageBrightness,
const FLinearColor * InSpecifiedCubemapColorScale
)