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| Name | FSkyLightSceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneProxies/SkyLightSceneProxy.h |
| Include Path | #include "SceneProxies/SkyLightSceneProxy.h" |
Syntax
class FSkyLightSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkyLightSceneProxy
(
const USkyLightComponent* InLightComponent |
Initialization constructor. | SceneProxies/SkyLightSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AverageBrightness | float | SceneProxies/SkyLightSceneProxy.h | ||
| bAffectGlobalIllumination | uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| bAffectReflection | uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| bCaptureSkyLightWaitingForMeshesOrTextures | bool | SceneProxies/SkyLightSceneProxy.h | ||
| bCaptureSkyLightWaitingForShaders | bool | SceneProxies/SkyLightSceneProxy.h | ||
| bCastShadows | uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| bCastVolumetricShadow | uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| bCloudAmbientOcclusion | bool | SceneProxies/SkyLightSceneProxy.h | ||
| bCubemapSkyLightWaitingForCubeMapTexture | bool | SceneProxies/SkyLightSceneProxy.h | ||
| bHasStaticLighting | uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| BlendDestinationProcessedTexture | FTexture * | SceneProxies/SkyLightSceneProxy.h | ||
| BlendFraction | float | SceneProxies/SkyLightSceneProxy.h | ||
| bLowerHemisphereIsSolidColor | bool | SceneProxies/SkyLightSceneProxy.h | ||
| bRealTimeCaptureEnabled | bool | SceneProxies/SkyLightSceneProxy.h | ||
| bTransmission | uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| bWantsStaticShadowing | uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| CaptureCubeMapResolution | uint32 | SceneProxies/SkyLightSceneProxy.h | ||
| CapturePosition | FVector | SceneProxies/SkyLightSceneProxy.h | ||
| CastRayTracedShadow | TEnumAsByte< ECastRayTracedShadow::Type > | SceneProxies/SkyLightSceneProxy.h | ||
| CloudAmbientOcclusionApertureScale | float | SceneProxies/SkyLightSceneProxy.h | ||
| CloudAmbientOcclusionExtent | float | SceneProxies/SkyLightSceneProxy.h | ||
| CloudAmbientOcclusionMapResolutionScale | float | SceneProxies/SkyLightSceneProxy.h | ||
| CloudAmbientOcclusionStrength | float | SceneProxies/SkyLightSceneProxy.h | ||
| Contrast | float | SceneProxies/SkyLightSceneProxy.h | ||
| IndirectLightingIntensity | float | SceneProxies/SkyLightSceneProxy.h | ||
| IrradianceEnvironmentMap | FSHVectorRGB3 | SceneProxies/SkyLightSceneProxy.h | ||
| LightComponent | const USkyLightComponent * | SceneProxies/SkyLightSceneProxy.h | ||
| LowerHemisphereColor | FLinearColor | SceneProxies/SkyLightSceneProxy.h | ||
| MinOcclusion | float | SceneProxies/SkyLightSceneProxy.h | ||
| OcclusionCombineMode | TEnumAsByte< EOcclusionCombineMode > | SceneProxies/SkyLightSceneProxy.h | ||
| OcclusionExponent | float | SceneProxies/SkyLightSceneProxy.h | ||
| OcclusionMaxDistance | float | SceneProxies/SkyLightSceneProxy.h | ||
| OcclusionTint | FLinearColor | SceneProxies/SkyLightSceneProxy.h | ||
| ProcessedTexture | FTexture * | SceneProxies/SkyLightSceneProxy.h | ||
| SamplesPerPixel | int32 | SceneProxies/SkyLightSceneProxy.h | ||
| SecondsToNextIncompleteCapture | float | SceneProxies/SkyLightSceneProxy.h | ||
| SkyDistanceThreshold | float | SceneProxies/SkyLightSceneProxy.h | ||
| SpecifiedCubemapColorScale | FLinearColor | SceneProxies/SkyLightSceneProxy.h | ||
| VolumetricScatteringIntensity | float | SceneProxies/SkyLightSceneProxy.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMovable | const uint8 | SceneProxies/SkyLightSceneProxy.h | ||
| LightColor | FLinearColor | SceneProxies/SkyLightSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearColor GetEffectiveLightColor() |
SceneProxies/SkyLightSceneProxy.h | ||
void Initialize
(
float InBlendFraction, |
SceneProxies/SkyLightSceneProxy.h | ||
bool IsMovable() |
SceneProxies/SkyLightSceneProxy.h | ||
void SetLightColor
(
const FLinearColor& InColor |
SceneProxies/SkyLightSceneProxy.h |