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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FSkyAtmosphereSceneProxy
Remarks
Represents a USkyAtmosphereComponent to the rendering thread.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bStaticLightingBuilt | |
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FSkyAtmosphereRenderSceneInfo * | RenderSceneInfo |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSkyAtmosphereSceneProxy
(
const USkyAtmosphereComponent* InComponent |
Initialization constructor. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyWorldOffset
(
const FVector3f& InOffset |
|
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float | ||
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float | ||
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FVector | GetAtmosphereLightDirection
(
int32 AtmosphereLightIndex, |
|
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const FAtmosphereSetup & | ||
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float | ||
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FLinearColor | ||
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float | ||
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void | UpdateTransform
(
const FTransform& ComponentTransform, |