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API > API/Runtime > API/Runtime/Engine
| Name | FSkinnedSceneProxyDelegates |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
Syntax
struct FSkinnedSceneProxyDelegates
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnCreateRenderThreadResources | TMulticastDelegate< void(const FSkinnedSceneProxy *)> | NaniteSceneProxy.h | |
| OnDestroyRenderThreadResources | TMulticastDelegate< void(const FSkinnedSceneProxy *)> | NaniteSceneProxy.h |