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Helper class used to share implementation for different SkinnedMeshComponent types
| Name | FSkinnedMeshComponentHelper |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SkinnedMeshComponentHelper.h |
| Include Path | #include "SkinnedMeshComponentHelper.h" |
Syntax
class FSkinnedMeshComponentHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 ComputeMinLOD
(
const T& InComponent |
SkinnedMeshComponentHelper.h | ||
static void GetDefaultMaterialSlotsOverlayMaterial
(
const T& InComponent, |
SkinnedMeshComponentHelper.h | ||
static UMaterialInterface * GetMaterial
(
const T& InComponent, |
SkinnedMeshComponentHelper.h | ||
static const Nanite::FResources * GetNaniteResources
(
const T& InComponent |
SkinnedMeshComponentHelper.h | ||
static int32 GetNumLODs
(
const T& InComponent |
SkinnedMeshComponentHelper.h | ||
static FSkeletalMeshRenderData * GetSkeletalMeshRenderData
(
const T& InComponent |
SkinnedMeshComponentHelper.h | ||
static void GetUsedMaterials
(
const T& InComponent, |
SkinnedMeshComponentHelper.h | ||
static int32 GetValidMinLOD
(
const T& InComponent, |
SkinnedMeshComponentHelper.h | ||
static bool HasValidNaniteData
(
const T& InComponent |
SkinnedMeshComponentHelper.h | ||
static bool ShouldNaniteSkin
(
const T& InComponent |
SkinnedMeshComponentHelper.h |