Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedAssetCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkinnedAssetCompiler.h |
| Include | #include "SkinnedAssetCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkinnedAssetCompiler.cpp |
bool IsAsyncCompilationAllowed
&40;
USkinnedAsset &42; InSkinnedAsset
&41; const
Remarks
Returns if asynchronous compilation is allowed for this skinned asset.