Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedAssetCompilingManager
Name
FFinishCompilationOptions
Type
struct
Header File
/Engine/Source/Runtime/Engine/Public/SkinnedAssetCompiler.h
Include Path
#include "SkinnedAssetCompiler.h"
Syntax
struct FFinishCompilationOptions
Copy full snippet
Constructors
Name
Remarks
Include Path
Unreal Specifiers
FFinishCompilationOptions()
SkinnedAssetCompiler.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bIncludeDependentAssets
bool
In addition to waiting for the specified assets and their dependencies to finish compiling, also wait for all other meshes currently compiling that depend upon them.
SkinnedAssetCompiler.h
Functions
Public