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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedAssetCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkinnedAssetCompiler.h |
| Include | #include "SkinnedAssetCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkinnedAssetCompiler.cpp |
void AddSkeletalMeshes
(
TArrayView < class USkeletalMesh *const > InSkeletalMeshes
)
Remarks
Adds skeletal meshes compiled asynchronously so they are monitored.