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Any thread implicated in the build must have a valid scope to be granted access to protected properties without causing any stalls.
| |
|
| Name |
FSkinnedAssetAsyncBuildScope |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path |
#include "Engine/SkinnedAssetAsyncCompileUtils.h" |
Syntax
class FSkinnedAssetAsyncBuildScope
Constructors
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FSkinnedAssetAsyncBuildScope()
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Engine/SkinnedAssetAsyncCompileUtils.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| SkinnedAssetBeingAsyncCompiled |
thread_local const USkinnedAsset * |
Only the thread(s) compiling this Skeletal mesh will have full access to protected properties without causing any stalls. |
Engine/SkinnedAssetAsyncCompileUtils.h |
Variables
Protected
Functions
Public
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static bool ShouldWaitOnLockedProperties
(
const USkinnedAsset* SkinnedAsset
)
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|
Engine/SkinnedAssetAsyncCompileUtils.h |
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