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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinWeightVertexBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightVertexBuffer & operator=
(
const FSkinWeightVertexBuffer& Other |
Assignment. Assumes that vertex buffer will be rebuilt | Rendering/SkinWeightVertexBuffer.h | |
FSkinWeightVertexBuffer & operator=
(
const TArray< FSkinWeightInfo >& InWeights |
Assignment operator for assigning array of weights to this buffer | Rendering/SkinWeightVertexBuffer.h |
operator=(const FSkinWeightVertexBuffer &)
Description
Assignment. Assumes that vertex buffer will be rebuilt
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h |
| Include Path | #include "Rendering/SkinWeightVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkinWeightVertexBuffer.cpp |
FSkinWeightVertexBuffer & operator=
(
const FSkinWeightVertexBuffer & Other
)
operator=(const TArray< FSkinWeightInfo > &)
Description
Assignment operator for assigning array of weights to this buffer
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h |
| Include Path | #include "Rendering/SkinWeightVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkinWeightVertexBuffer.cpp |
FSkinWeightVertexBuffer & operator=
(
const TArray < FSkinWeightInfo > & InWeights
)