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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinWeightVertexBuffer
Description
Should only be called for legacy meshes or meshes that don't really have a LookupVertexBuffer, for example created in realtime. All variable influence meshes imported after the FAnimObjectVersion::UnlimitedBoneInfluences version already have a LookupVertexBuffer
| Name | RebuildLookupVertexBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h |
| Include Path | #include "Rendering/SkinWeightVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkinWeightVertexBuffer.cpp |
void RebuildLookupVertexBuffer()