Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinWeightProfileStack
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/SkinWeightProfile.h | |||
FSkinWeightProfileStack
(
ArgTypes&&... Args |
A fancy way of specifying a function with FName argument count between 1 and MaxLayerCount. | Animation/SkinWeightProfile.h | |
FSkinWeightProfileStack
(
const FName InProfileNames |
Animation/SkinWeightProfile.h |
FSkinWeightProfileStack()
| Name | FSkinWeightProfileStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include Path | #include "Animation/SkinWeightProfile.h" |
FSkinWeightProfileStack()
FSkinWeightProfileStack(ArgTypes &&...)
Description
A fancy way of specifying a function with FName argument count between 1 and MaxLayerCount.
| Name | FSkinWeightProfileStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include Path | #include "Animation/SkinWeightProfile.h" |
template<typename... ArgTypes, std::enable_if_t< > 0 &&sizeof...<=MaxLayerCount) &&UE::Core::Private::TCanBeConvertedToFromAll_V< FName , ArgTypes... >), int >>
FSkinWeightProfileStack
(
ArgTypes &&... Args
)
FSkinWeightProfileStack(const FName)
| Name | FSkinWeightProfileStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include Path | #include "Animation/SkinWeightProfile.h" |
FSkinWeightProfileStack
(
const FName InProfileNames
)