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Async task handling the skin weight buffer generation
| Name | FSkinWeightProfileManagerAsyncTask |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h |
| Include Path | #include "Animation/SkinWeightProfileManager.h" |
Syntax
class FSkinWeightProfileManagerAsyncTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightProfileManagerAsyncTask
(
FSkinWeightProfileManager* InOwner |
Animation/SkinWeightProfileManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Owner | FSkinWeightProfileManager * | Animation/SkinWeightProfileManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoTask
(
ENamedThreads::Type CurrentThread, |
Animation/SkinWeightProfileManager.h | ||
ENamedThreads::Type GetDesiredThread() |
Animation/SkinWeightProfileManager.h | ||
TStatId GetStatId() |
Animation/SkinWeightProfileManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ESubsequentsMode::Type GetSubsequentsMode() |
Animation/SkinWeightProfileManager.h |