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A structure to store user-controllable settings for attributes
| Name | FSkeletalMeshVertexAttributeInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkeletalMeshVertexAttribute.h |
| Include Path | #include "Animation/SkeletalMeshVertexAttribute.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshVertexAttributeInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataType | ESkeletalMeshVertexAttributeDataType | The data type to store the vertex data as for rendering | Animation/SkeletalMeshVertexAttribute.h |
|
| EnabledForRender | FPerPlatformBool | Whether this vertex attribute should be included in the render data. | Animation/SkeletalMeshVertexAttribute.h |
|
| Name | FName | The name of the vertex attribute | Animation/SkeletalMeshVertexAttribute.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEnabledForRender() |
Returns true if this attribute is enabled for rendering on this platform | Animation/SkeletalMeshVertexAttribute.h |