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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSourceModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkeletalMeshSourceModel.h | |||
FSkeletalMeshSourceModel
(
const FSkeletalMeshSourceModel& |
No copying allowed. | Engine/SkeletalMeshSourceModel.h | |
| Moving is permitted. | Engine/SkeletalMeshSourceModel.h |
FSkeletalMeshSourceModel()
| Name | FSkeletalMeshSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSourceModel.h |
| Include Path | #include "Engine/SkeletalMeshSourceModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSourceModel.cpp |
FSkeletalMeshSourceModel()
FSkeletalMeshSourceModel(const FSkeletalMeshSourceModel &)
Description
No copying allowed.
| Name | FSkeletalMeshSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSourceModel.h |
| Include Path | #include "Engine/SkeletalMeshSourceModel.h" |
FSkeletalMeshSourceModel
(
const FSkeletalMeshSourceModel &
)
FSkeletalMeshSourceModel(FSkeletalMeshSourceModel &&)
Description
Moving is permitted.
| Name | FSkeletalMeshSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSourceModel.h |
| Include Path | #include "Engine/SkeletalMeshSourceModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSourceModel.cpp |
FSkeletalMeshSourceModel
(
FSkeletalMeshSourceModel &&
)