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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshSceneProxy
(
const USkinnedMeshComponent* Component, |
Constructor. | SkeletalMeshSceneProxy.h | |
FSkeletalMeshSceneProxy
(
const FSkinnedMeshSceneProxyDesc& InMeshDesc, |
SkeletalMeshSceneProxy.h | ||
FSkeletalMeshSceneProxy
(
const FSkinnedMeshSceneProxyDesc& InMeshDesc, |
SkeletalMeshSceneProxy.h |
FSkeletalMeshSceneProxy(const USkinnedMeshComponent , FSkeletalMeshRenderData )
Description
Constructor.
| Name | FSkeletalMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include Path | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSceneProxy.cpp |
FSkeletalMeshSceneProxy
(
const USkinnedMeshComponent * Component,
FSkeletalMeshRenderData * InSkelMeshRenderData
)
Parameters
| Name | Remarks |
|---|---|
| Component | skeletal mesh primitive being added |
FSkeletalMeshSceneProxy(const FSkinnedMeshSceneProxyDesc &, FSkeletalMeshRenderData *)
| Name | FSkeletalMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include Path | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSceneProxy.cpp |
FSkeletalMeshSceneProxy
(
const FSkinnedMeshSceneProxyDesc & InMeshDesc,
FSkeletalMeshRenderData * InSkelMeshRenderData
)
FSkeletalMeshSceneProxy(const FSkinnedMeshSceneProxyDesc &, FSkeletalMeshRenderData *, int32)
| Name | FSkeletalMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include Path | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSceneProxy.cpp |
FSkeletalMeshSceneProxy
(
const FSkinnedMeshSceneProxyDesc & InMeshDesc,
FSkeletalMeshRenderData * InSkelMeshRenderData,
int32 InClampedLODIndex
)