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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
Description
Called to notify the proxy when its transform has been updated. Called in the thread that owns the proxy; game or rendering.
Virtual Inheritance
- FPrimitiveSceneProxy::OnTransformChanged → FSkeletalMeshSceneProxy::OnTransformChanged
| Name | OnTransformChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include Path | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSceneProxy.cpp |
virtual void OnTransformChanged
(
FRHICommandListBase & RHICmdList
)