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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::IsUsingDistanceCullFade()
- FSkeletalMeshSceneProxy::IsUsingDistanceCullFade()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual bool IsUsingDistanceCullFade&40;&41; const
true if the proxy uses distance cull fade.